Quintessential: the Fifth Element–A Gen Con Success Story

A few years ago, game designer Shawn Storie gave my group the opportunity to blind test a game he was developing–Quintessential: the Fifth Element.  Like most prototypes, it still needed development.  Despite this, it was clear that Quintessential has promise.

Like any good designer, Shawn kept working to develop his creation.  As we chatted at conventions, he frequently spoke of its current state, how publishers were responding to it, what his next steps would be.  This is the biggest and the hardest part of being successful–maintaining consistent enthusiasm over years of effort.

When we bumped into one another at Gen Con, he shared his good news and now it’s my pleasure to share this news with you.

Congratulations Shawn.  You’ve certainly earned your success!

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