Finding and Serving Your Core Engagement, Part 4

Learning to identify and serve core engagement is relatively recent in my journey as a designer.  For the first several years, I didn’t even know what it was.  I pushed game bits around and fiddled around with rule systems like most freshman designers do, hoping to “find the fun.” I took detailed notes at every […]

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Forget Your Fears

It’s a cliche but true nonetheless; gaming has brought a lot to my life. In an effort to give back, I give talks and participate in panels at a number of conventions. These sessions tend to have titles like Networking in the Game Industry, Curating Licensed Properties, and Finding and Serving Your Core Engagement. With […]

Writing Effective Adaptations, Part 3

Adapting other media into tabletop games can be quite rewarding if done well.  Trying to do it well has its pitfalls as well: Carl Klutzke related this story in the comments section: “Several years ago when I went to the Game Developers Conference, I met some folks from Disney Interactive who were tasked with making computer […]